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In a world where Destiny and The Division 2 let you customise the smallest of details, Borderlands needs something to set itself apart. Being able to customise more than the colours and headgear of my hero would be wonderful, lending them personality beyond an avatar I only really see when dipping into menus. Many of this remaster’s shortcomings only heighten my anticipation for Borderlands 3. Even if I didn’t find much practical use for this feature, its mere presence is welcome in a medium that continues to abandon such things.Ĭruising across Pandora taking out bandits is still a joy almost a decade later It’s a cool feature, although halves performance down to 30fps to accommodate for all the extra chaos. Split-screen has been upped to four players, meaning you and a group of friends can team up from the same sofa without the need to play online. It can still be finicky, but a far cry from what came before it.
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For starters, the user interface has been overhauled to match that of Borderlands 2, making it far easier to manage your spoils, upgrades and other trinkets. Shiny new visuals are all well and good, but the quality-of-life improvements this remaster brings are far more important. The look is timeless, only held back by environments clearly designed for platforms long since abandoned. It won’t blow anyone away, but it runs brilliantly and the cel-shaded aesthetic works well on new platforms. Textures have been bolstered to accommodate 4K resolutions and HDR support.
#Borderlands game of the year edition Pc
Get ready to find plenty of colour-coded lootīorderlands: GOTY Edition is available for PS4, Xbox One and PC, with PC owners of the original game able to snap it up as a free upgrade.
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Even from a distance bandits will take potshots while skags, evil devil dogs, routinely bite at your heels, begging for a shotgun blast. And you won’t need to look for trouble, it’ll come to you. Outside of the archaic quest design you’ll be waltzing across Pandora, doing battle with anything that moves. You quickly fall into a routine, and with Borderlands yet to find a cadence with its goofy characters, much of it feels quietly muted. It feels akin to MMORPGS, right down to the minuscule amounts of EXP and optional rewards. I spent hours running from one quest giver to another, handing in assorted items to complete objectives. After picking your Vault Hunter, each of which has its own distinct abilities, you’re thrown into a small town and funnelled through unimaginative tutorial quests. Thankfully, what matters most here is the shooting and looting, two elements that hold up wonderfully in a gaming landscape that has grown to adopt the loot shooter formula to a massive degree. Claptrap is still an annoying piece of trash, though – a high-pitched robot spewing lewd innuendoes that are desperately out of touch, like a friend who keeps repeating a once classic joke hoping for the same laughs. On the flipside, it also makes everything feel bland and disengaging to a degree, characters mere spectres compared to the enthusiastic personalities they’d become in future instalments. It’s almost freeing in a way, stepping off the bus and hanging with Claptrap before stakes were upped and the fate of the entire world hung in the balance. This is before the days of Handsome Jack, Sanctuary and the greater staples of Borderlands lore, and so it feels lightweight in retrospect. Every vault hunter can be kitted out with a quirky selection of hatsĪ quick recap – you are a Vault Hunter, one of four ambitious mercenaries making themselves known on the hostile planet of Pandora.